This was removed from mutter in commit
72c2d8913. Instead of manually
creating a white color, we can just rely on ClutterTextureNode creating
one for us when passing null.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/7480
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/3237>
if (!this._texture)
return;
- let color = Clutter.Color.get_static(Clutter.StaticColor.WHITE);
let [minFilter, magFilter] = actor.get_content_scaling_filters();
let textureNode = new Clutter.TextureNode(this._texture,
- color, minFilter, magFilter);
+ null, minFilter, magFilter);
textureNode.set_name('MouseSpriteContent');
node.add_child(textureNode);